

- #Oolite gameplay for free#
- #Oolite gameplay for mac os#
- #Oolite gameplay mac os x#
- #Oolite gameplay manual#
#Oolite gameplay mac os x#
The game was originally written to use OpenGL and Cocoa (the Mac OS X toolkit) in Objective C. Some notable OXPs have been to replace the space stations in Tech Level 13+ planets with a "2001-style" Torus station, and the Tionisla Orbital Graveyard from the novella, The Dark Wheel. When Oolite is launched, it scans these folders for expansions, and loads them.Īn OXP can contain new ships with custom AI and textures as well as new missions.

The Expansions Manager adds in '.oxz' expansions which are stored in the Managed AddOns folder. This takes the form of a directory with the extension '.oxp' that is placed in the AddOns folder. The game can be expanded in a number of ways with an OXP (Oolite eXpansion Pack).
#Oolite gameplay manual#
See the Oolite Instruction Manual for more information. This can lead to some interesting flight characteristics when the player survives a collision (especially with a Hognose Tugship). However, this can be thought of as a complex flight computer helping the pilot as the game engine itself allows for real-world physics, for example, during collisions. Like classic Elite, the flight model is non- Newtonian - meaning the spacecraft handles like an "aeroplane in space". Like classic Elite, there is a single planet per system - although the game allows authors of add-ons to add multiple planets to a star system. It is set in the Classic Elite universe, with the features found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). Oolite follows the original Elite rather than Frontier: Elite II or Frontier: First Encounters.
#Oolite gameplay for free#
The game and source-code are offered for free under a Creative Commons License. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors. Oolite is designed as a small game that is easy for users to pick up and expand upon. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game. It was written by Giles Williams as response to the withdrawal of Elite: The New Kind from the internet. Stable ports for *NIX and Windows (XP, 2000 and Vista only) exist, and ports are also available for SGI IRIX and FreeBSD on Intel architectures.
#Oolite gameplay for mac os#
In the tradition of open-world games, there's no overall story: you can be a millionaire trader, a veteran combateer, a feared pirate, a lonely miner, a notorious smuggler, or all of them, or something else entirely, based on your own actions.Oolite is an Elite-like space sim game, originally written for Mac OS X. Oolite is inspired by the 8-bit classic Elite, and many aspects of gameplay will be familiar to players of that game. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space. The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. Perhaps one day, everyone might know your name. You've got a ship, some weapons, and enough spare cash to get started - and one day, you might get the fame, wealth or glory you want. Among the seven trillion people who are - at least officially - Cooperative citizens, you are nobody.
